Name: |
Robin Ball |
Phone: |
Available on request |
Date Of Birth: |
04/11/74 |
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Available on request |
Address: |
Available on request |
Email: |
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Website: |
www.robinball.co.uk/index.html http://robsadventuresinsculpting.blogspot.com/ |
Objective: |
My overall aim is to make the best videogame graphics
possible. I’ve been an artist my whole life and have been interested in
videogames (both playing and making them) for almost as long. |
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Summary of skills: |
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Gamesauce Ltd |
2006 - Current |
Experience: |
Lead
Artist |
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Emily’s House for
Nintendo DS Published by 505 Games I did all graphics- characters
objects and environments. 2D and 3D. Jeep Thrills for
PS2 and Wii Published by DSI Lead art and half of the environment
art. Little Lead Art and character modelling. |
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Artist |
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Prism: Light The Way
for Nintendo DS |
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Fire International |
2004 - 2006 |
Experience: |
Artist |
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Worked on various product visualisations. Worked on 3D and 2D interface elements for Gameshark PS2 |
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Gamesauce Ltd |
2003 - 2004 |
Experience: |
Lead Artist |
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Popstars PS2 (cancelled) |
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I worked as Lead Artist on the Popstars Karaoke game. I
co-ordinated art, animation and mocap. |
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Artist |
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Worms
Open Warfare For Nintendo DS Published by Take 2 I took assets from team 17’s art team and converted them
to work on the Nintendo DS. |
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I also worked with the programming team on the toolchain. I worked as an outsourced contract artist for Möbius Entertainment. These characters
were developed from provided concept art. I worked alongside the concept
artist to realise them in full 3D and develop a unique visual style for the
game on-screen. I also worked on a set of high res 3D characters for Hairy
Moose. |
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Pixelogic Games Ltd |
2002-2003 |
Experience: |
Artist |
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I worked on the PC version of The Italian Job (the
original version, not the Hollywood remake). I modelled, mapped and textured
many of the vehicles and characters from scratch. I also worked on some of
the levels. These were mostly remodelled from the PS1 originals. I also worked on a variety of demos. |
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Pixelogic Ltd |
1997-2002 |
Experience: |
Artist |
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The Italian Job for
PS1 published by SCi I modelled, mapped and textured all of the vehicles and
characters for the number one hit ‘The Italian Job’. I was also involved in
the building and texturing of some of the cities. Jeff Wayne’s The War Of The Worlds for PS1 published by GT Interactive. I modelled all of the human units from scratch and
textured them. I re-built all of the martian units from the original PC
source material. I also had to re texture them. I designed, built and textured one of the levels
completely and joint built a second. 1997-1998 Crime Killer for
PS1 published by Interplay. I worked on the front end graphics, a number of the
non-player vehicles and one of the levels. I also worked on a large number of game concepts and
designs during my time at Pixelogic (and Pixelogic Games). I did a large
amount of concept art (both paper-based and on-screen). |
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Qualifications: |
1994-1997 Falmouth |
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Interests: |
Art, especially digital
sculpting, Videogames, Films, Books, Photography, Cooking, Socialising |